Java Edition 1.20.5
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For a guide about all content currently released in this update, see Java Edition guides/Armored Paws.
Minecraft 1.20.5
Edition | |
---|---|
Official name | |
Release date |
April 23, 2024 |
Development versions | |
Downloads | |
Obfuscation maps | |
Protocol version |
766 |
Data version |
3837 |
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1.20.5 is the release of the Armored Paws drop on Java Edition, released on April 23, 2024.[1] It adds armadillos, wolf armor and new wolf variants along with fixing many bugs. Additionally, it updates the Update 1.21 Experiment, including the addition of the bogged, the vault, breeze rods, wind charges, the mace, and ominous events.
1.20.5 is the first version of Java Edition to require a 64-bit operating system and Java 21.[2]
Additions[edit | edit source]
Items[edit | edit source]
- Dropped by armadillos periodically and when brushed.
- Dispensers can be used to brush armadillo scutes off armadillos.
- Can be used to craft and repair wolf armor.
- Crafted with 6 armadillo scutes in a harness shape.
- Protects wolves from most damage sources until the armor loses all durability and breaks.
- Provides an armor value of 11 ( × 5.5).
- Shows signs of increased breakage as durability goes down.
- Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using shears will make it drop the armor.
- When sheared, the player will be granted the Shear Brilliance advancement.
- Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
- The wolf's owner can repair the armor with armadillo scutes while it is equipped on the wolf.
- If a wolf dies while wearing armor, it will drop the armor.
- Wolf armor can be dyed in similar fashion to leather armor.
Mobs[edit | edit source]
- The winner of Minecraft Live 2023's Mob Vote.
- A passive mob that spawns in savanna and badlands biomes with the same frequency as chickens and pigs.
- Has 12 health points. × 6
- Can drop armadillo scutes either periodically or when brushed, but drops no loot when killed.
- Can be bred with spider eyes.
- If an armadillo detects a threat, it will roll up.
- Threats include:
- Special cases where an armadillo will not roll up include when it is:
- Fleeing.
- In water or in the air.
- On a leash.
- When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
- While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds (60 ticks), it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
- Added 8 new wolf variants. There are now 9 wolf variants, including the original pale wolf.[3]
- The pale wolf spawns in the taiga biome.
- The rusty wolf spawns in the sparse jungle.
- The spotted wolf spawns in the savanna plateau.
- The black wolf spawns in the old growth pine taiga.
- The striped wolf spawns in the wooded badlands.
- The snowy wolf spawns in the grove.
- The ashen wolf spawns in the snowy taiga.
- The woods wolf spawns in the forest.
- The chestnut wolf spawns in the old growth spruce taiga.
- Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
- All wolves spawned before 1.20.5 are pale wolves and will continue to be pale wolves.
- The new variants combined with the ability to dye a wolf's armor and collar, there are effectively 2,415,919,248 (2.4 billion) distinct wolves, which is 2,415,919,232 more than the 16 wolves that used to be available. Therefore, this update added 2,415,919,232 distinct wolves. See Wolf § Trivia for more details.
Command format[edit | edit source]
- New command that triggers a transfer of a player to another server.
- Only exists on dedicated servers.
- Syntax:
/transfer <hostname> [<port>] [<players>]
hostname
: String describing the hostname of the server to connect to.port
: Integer denoting the port number of the server to connect to.- If omitted,
25565
is used.
- If omitted,
players
: The players to transfer.- If omitted,
@s
is used.
- If omitted,
- Added
minecraft:copy_components
function.- Copies components from a specified source onto an item.
- This is now used in the Vanilla pack in place of the
minecraft:copy_name
andminecraft:copy_nbt
functions. conditions
: list of conditions (default:[]
):- Conditions to check before applying the function.
source
: source type to pull from.- Currently, can only and must be
"block_entity"
.
- Currently, can only and must be
include
: optional, list of components to copy.- If omitted, all components are copied.
exclude
: optional, list of components to exclude.- If omitted, defaults to an empty list.
- Added
minecraft:set_components
function.- Adds or replaces the given component on the input item.
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function.
components
: map of component id to component value (format varied by id).- Components with a
!
prefix (e.g."!minecraft:damage": {}
) will cause this component to be removed.
- Components with a
- Added
filtered
loot function.- Applies sub-function only to items that match item predicate.
- Fields:
conditions
- list of conditions to filter this function.item_filter
- item predicate used to match items.modifier
- functions to apply to matching items.
- Added
modify_contents
loot function.- Apply modifier function to every item inside a component.
- If component does not exist, it will not be added.
- Fields:
conditions
- list of conditions to filter this function.component
- target component.- Allowed values:
container
,bundle_contents
,charged_projectiles
.
- Allowed values:
modifier
- function or list of functions to be applied to every item inside container
- Added
set_book_cover
loot function.- New function for setting the cover details of the
minecraft:written_book_content
component. If present, any pages in the book are left untouched. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
title
: optional Filterable text (same format astitle
on theminecraft:written_book_content
component):- The title to set
- If omitted, the original title is kept (or an empty string is used if there was no component)
author
: optional string:- The author to set
- If omitted, the original author is kept (or an empty string is used if there was no component)
generation
: optional integer [0; 3]:- The generation value to set
- If omitted, the original generation is kept (or
0
is used if there was no component)
- New function for setting the cover details of the
- Added
set_custom_model_data
loot function.- Sets
custom_model_data
component. - Fields:
conditions
- list of conditions to filter this function.value
- integer number provider.
- Sets
- Added
set_fireworks
loot function.- New function for setting the details of the
minecraft:fireworks
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
flight_duration
: Optional integer, 0-255:- The flight duration measured in number of gunpowder.
- If omitted, the flight duration of the item is left untouched - or set to 0 if the component did not exist before.
explosions
: List offirework_explosion
data - same format as theexplosion
field in theminecraft:fireworks
component:- The explosion data to set
mode
: enumerated value deciding function for explosions:replace_all
: fully replace the explosions listreplace_section
: replace a section of the explosions. Arguments:offset
: optional non-negative integer:- Start of replaced range.
- If omitted,
0
is used.
size
: optional non-negative integer:- Size of range to be replaced in explosions.
- If omitted, the size of
explosions
field is used.
insert
: insert explosions, moving existing explosions to after the inserted section. Arguments:offset
: optional non-negative integer:- Index before which explosions will be inserted.
- If omitted,
0
(before first explosion) is used.
append
: append explosions at the end of the list
- Fields
explosions
andmode
are grouped together as a sub-object.{ "explosions": <list>, "mode": <mode>, <mode-dependent fields>}
becomes{"explosions": {"values": <list>, "mode": <mode>, <mode-dependent fields>}}
.explosions
field is now optional, whilevalue
field inside it is now mandatory.
- New function for setting the details of the
- Added
set_firework_explosion
loot function.- New function for setting the details of the
minecraft:firework_explosion
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
shape
: optional Explosion Shape:- The explosion shape to set
- If omitted, the original shape is kept (or
small_ball
is used if there was no component)
colors
: optional integer array, RGB values:- List of initial particle colors to replace the ones on the existing explosion with
- If omitted, the original colors are kept (or
[]
is used if there was no component)
fade_colors
: optional integer array, RGB values:- List of fade-to particle colors to replace the ones on the existing explosion with
- If omitted, the original colors are kept (or
[]
is used if there was no component)
trail
: optional boolean:- Set whether the explosion should have a trail or not
- If omitted, the original
has_trail
value is kept (orfalse
is used if there was no component)
twinkle
: optional boolean:- Set whether the explosion should have a twinkle or not
- If omitted, the original
has_twinkle
value is kept (orfalse
is used if there was no component)
- New function for setting the details of the
- Added
set_item
loot function.- Replaces item type of item stack without changing count and components.
- Fields:
conditions
- list of conditions to filter this function.item
- new item type.
- Added
set_writable_book_pages
loot function.- New function for manipulating the pages of the
minecraft:writable_book_content
component. - Fields:
conditions
: list of conditions (default:[]
):- Conditions to check before applying the function
pages
: list of Filterable strings (same format aspages
on theminecraft:writable_book_content
component):- The pages to apply
mode
: enumerated value deciding function:replace_all
: fully replace the book contentsreplace_section
: replace a section of the book. Arguments:offset
: optional non-negative integer:- Start of replaced range
- If omitted,
0
is used
size
: optional non-negative integer:- Size of range to be replaced in book
- If omitted, the size of
pages
field is used
insert
: insert pages, moving existing pages to after the inserted section. Arguments:offset
: optional non-negative integer:- Index before which pages will be inserted
- If omitted,
0
(before first page) is used
append
: append pages at the end of the book
- New function for manipulating the pages of the
- Added
set_written_book_pages
loot function.- New function for manipulating the pages of the
minecraft:written_book_content
component. Same format asset_writable_book_content
but thepages
field contains filterable Components instead of Strings (same format aspages
on theminecraft:writable_book_content
component), and is a JSON Object rather than a string containing JSON. - Any cover data is left untouched, and the page content components are set to resolve next time a player opens the book.
- New function for manipulating the pages of the
- Added
toggle_tooltips
loot function.- This function can be used to modify item component tooltip visiblity.
- It works by setting fields like
show_in_tooltip
without changing other values. - Format:
toggles
- a map of supported item component type to boolean value. - Supported components:
trim
,dyed_color
,enchantments
,stored_enchantments
,unbreakable
,can_break
,can_place_on
,attribute_modifiers
. - Example:
{function:"toggle_tooltips","toggles":{"enchantments":false}}
will hide enchantments tooltip.
- Added
storage
loot number provider to access values from command storage.- This number provider is able to access numeric values from command storage directly.
- If selected storage does not exist or tag selected by path is not numeric or does not exist, provider returns 0.
- Fields:
storage
: namespaced id of command storage.path
: NBT path to field.
- Added new loot table type
minecraft:equipment
.- Has required parameters of
this_entity
andorigin
.this_entity
: the mob that is about to be given equipment.origin
: the position of the mob.
- Has required parameters of
- Added optional
equipment_loot_table
to the spawn data present in theSpawnPotentials
of Monster Spawners andspawn_potentials
of Trial Spawner configs.- If present, rolled items from the specified loot table will be equipped to the mob that spawns.
Gameplay[edit | edit source]
- Added four new advancements:
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Isn't It Scute? | Get Armadillo Scutes from an Armadillo using a Brush | Adventure | Use a brush on an armadillo. | adventure/brush_armadillo {"anchor": "", "title": "Isn't It Scute?", "icon": "Armadillo Scute ", "icon-style": "plain", "title": "Isn't It Scute?", "description": "Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]] ", "parent": "Adventure ", "requirements": "<span class="explain " title="Defaults to right click on mouse or left trigger on gamepad.">Use</span> a brush on an armadillo. ", "resourcelocation": "adventure/brush_armadillo ", "rewards": "— " } | |
Good as New | Repair a damaged Wolf Armor using Armadillo Scutes | Best Friends Forever | Repair damaged wolf armor to full durability while the armor is equipped on the wolf. | husbandry/repair_wolf_armor {"anchor": "", "title": "Good as New", "icon": "Wolf Armor ", "icon-style": "plain", "title": "Good as New", "description": "Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s ", "parent": "Best Friends Forever ", "requirements": "Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]]. ", "resourcelocation": "husbandry/repair_wolf_armor ", "rewards": "— " } | |
The Whole Pack | Tame one of each Wolf variant | Best Friends Forever | Tame each of these 9 wolf variants: | husbandry/whole_pack {"anchor": "", "title": "The Whole Pack", "icon": "Bone ", "icon-style": "fancy", "title": "The Whole Pack", "description": "Tame one of each [[Wolf]] variant ", "parent": "Best Friends Forever ", "requirements": "Tame ''each'' of these 9 wolf variants: <div class="hlist searchaux" style="margin-left: 1.6em; "> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite ashen-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite ashen-wolf.png: Sprite image for ashen-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Ashen</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite black-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite black-wolf.png: Sprite image for black-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Black</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite chestnut-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite chestnut-wolf.png: Sprite image for chestnut-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Chestnut</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite pale-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite pale-wolf.png: Sprite image for pale-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Pale</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite rusty-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite rusty-wolf.png: Sprite image for rusty-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Rusty</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite snowy-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite snowy-wolf.png: Sprite image for snowy-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Snowy</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite spotted-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite spotted-wolf.png: Sprite image for spotted-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Spotted</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite striped-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite striped-wolf.png: Sprite image for striped-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Striped</span>]]</span> * <span class="nowrap"><span class="sprite-file" style="">[[File:EntitySprite woods-wolf.png|16x16px|link=Wolf#Variants|alt=EntitySprite woods-wolf.png: Sprite image for woods-wolf in Minecraft linking to Wolf#Variants|class=pixel-image|]]</span>[[Wolf#Variants|<span class="sprite-text">Woods</span>]]</span> </div> ", "resourcelocation": "husbandry/whole_pack ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>50 [[experience]] " } | |
Shear Brilliance | Remove Wolf Armor from a Wolf using Shears | Best Friends Forever | — | husbandry/remove_wolf_armor {"anchor": "", "title": "Shear Brilliance", "icon": "Shears ", "icon-style": "plain", "title": "Shear Brilliance", "description": "Remove Wolf Armor from a Wolf using [[Shears]] ", "parent": "Best Friends Forever ", "requirements": "— ", "resourcelocation": "husbandry/remove_wolf_armor ", "rewards": "— " } |
- Added the
default_block_use
advancement trigger, which triggers due to the default interaction of a block by a player, such as opening a door. - Added the
any_block_use
advancement trigger, which triggers due to any type of interaction with a block by a player, such as using an item on the block or its default usage. - Added the
crafter_recipe_crafted
advancement trigger, which triggers when a crafter ejects a successfully crafted item into the world.- The
player
entity predicate matches the player who is nearby. - Has a
recipe_id
condition which is the ID of the recipe being crafted. - Has an optional
ingredients
condition which is a list of item predicates matching the ingredients that form the recipe being crafted.
- The
- Added the
fall_after_explosion
advancement trigger, which triggers when a player begins falling after being knocked upwards by an explosion or wind burst- The
player
entity predicate matches the player who is falling. - Has an optional
start_position
condition which is a location predicate matching the position the player was at when they were hit by the explosion or burst. - Has an optional
distance
condition which is a distance predicate matching how far the player must be fromstart_position
to cause the criterion to be granted. - Has an optional
cause
condition which is an entity predicate matching the entity which caused the explosion or burst to happen.
- The
General[edit | edit source]
- Added
generic.fall_damage_multiplier
attribute to multiply overall fall damage amount.- Default is 1, and the valid range is from 0 to 100.
- Added
generic.gravity
attribute that controls blocks/tick^2 acceleration downward.- Default is 0.08, and the valid range is from -1 to +1.
- Added
generic.safe_fall_distance
attribute to control the fall distance after which the entity will take fall damage.- Default is 3, and the valid range is from -1024 to +1024.
- Added the
generic.scale
attribute.- Allows changing the size of any mob to anywhere between 0.0625 and 16 times their default size.
- Added the
generic.step_height
attribute.- Determines the max height in blocks where a mob can walk above without jumping.
- Default is 0.6, and the valid range is from 0 to 10.
- Added
player.block_break_speed
attribute that acts as a multiplier over block breaking speed for players.- The valid range is from 0 to 1024.
- Added the
player.block_interaction_range
andplayer.entity_interaction_range
attributes.- Determines the maximum range a player can interact with blocks and entities, respectively.
- They both range between 0 and 64, with the default value being 4.5 for blocks and 3 for entities.
- Entity predicate
- Added entity sub-predicate
slots
, used to check single or multiple slots on any entity.- For slot ranges, only one slot needs to match for whole entry to pass
- The field contains a map of slot names (same as ones used in
item
commands) to item predicate - Example:
{ "condition": "minecraft:entity_properties", "entity": "this", "predicate": { "slots": { "container.*": { "items": "dirt" } } } }
- Added
raider
sub entity predicate.- New sub-predicate has been added to match raidersFields:
has_raid
- Match whether the raider is in an active raid.is_captain
- Match whether the raider is a captain.
- New sub-predicate has been added to match raidersFields:
- Added
spawnChunkRadius
to set the size of the spawn chunks.- Defaults to
2
, equivalent to 3×3 entity ticking chunks. - Possible values are
0
to32
, where0
completely disables the spawn chunks and10
is equivalent to the functionality before this change.
- Defaults to
- Added new slot names:
container.*
: containscontainer.0
tocontainer.53
.hotbar.*
: containshotbar.0
tohotbar.8
.inventory.*
: containsinventory.0
toinventory.26
.enderchest.*
: containsenderchest.0
toenderchest.26
.villager.*
: containsvillager.0
tovillager.7
.horse.*
: containshorse.0
tohorse.14
.weapon.*
: containsweapon.mainhand
, andweapon.offhand
.armor.*
: containsarmor.head
,armor.chest
,armor.legs
,armor.feet
, andarmor.body
.player.cursor
: item held by player on screen except Creative mode[4].player.crafting.0
,player.crafting.1
,player.crafting.2
,player.crafting.3
, andplayer.crafting.*
: player's crafting slots
- Added
gameplay/panda_sneeze
loot table for drops when pandas sneeze.
- Added "Menu Background Blurriness" in accessibility settings.
- Defaults to 50%.
- Added the following particle types:
infested
,item_cobweb
,small_gust
,raid_omen
,trial_omen
,trial_spawner_detection_ominous
,ominous_spawning
, andvault_connection
.
- Added transfer packets.
- Custom servers can now request that clients connect to another server with a new packet.
- When a client is transferred, it will connect to the target server with a new transfer intent (id 3).
- By default, servers will not accept incoming transfers and will disconnect the client.
- This can be changed by setting the
accepts-transfers
property totrue
in theserver.properties
file.
- This can be changed by setting the
- Resource packs are maintained across transfers.
- In the case of a transfer, custom servers can skip authentication with a new flag.
- Added cookie packets.
- Cookie packets allow custom servers to request and store data on a client.
- Each cookie may be up to 5 KiB in size.
- Cookies may be requested during login, configuration and play phases — but only stored during the configuration and play phases.
- Cookies are persisted across server transfers but are not persisted when the player disconnects.
- This allows servers to pass along information such as authentication or custom game data to the new server.
- Cookie packets allow custom servers to request and store data on a client.
- Added an option to configure how region file compression algorithm is handled on dedicated servers.
- Added a dedicated server configuration property
region-file-compression
with 3 possible values:deflate
, the default option. Uses the old algorithm.lz4
uses LZ4 algorithm, which requires less CPU time to compress and decompress but uses more disk space.none
does not compress the data.- Consumes significantly more space and requires significant time to read and write, even though CPU is used less.
- Might make sense together with filesystem level compression.
- Changing the compression algorithm will not automatically recompress the world.
- New or updated chunks will use the newly configured algorithm, but the old ones will stay in the previous format.
- Added a dedicated server configuration property
- Added a reserved region file compression id for third-party servers to use for custom compression implementations.
- Compression id
127
can now be used for custom implementations of region file compression. - When used, the version id must be followed by a namespaced string representing the custom algorithm used.
- Compression id
- Added the following block tags:
#armadillo_spawnable_on
: contains#animals_spawnable_on
,#badlands_terracotta
,red_sand
, andcoarse_dirt
- Controls which blocks the armadillo can spawn on.
#badlands_terracotta
: containsterracotta
,white_terracotta
,yellow_terracotta
,orange_terracotta
,red_terracotta
,brown_terracotta
, andlight_gray_terracotta
#does_not_block_hoppers
: containsbeehive
, andbee_nest
- Controls which blocks will never disable a hopper when placed above one.
#incorrect_for_wooden_tool
,#incorrect_for_gold_tool
,#incorrect_for_stone_tool
,#incorrect_for_iron_tool
,#incorrect_for_diamond_tool
, and#incorrect_for_netherite_tool
- These tags combine the existing
#needs_diamond_tool
,#needs_iron_tool
, and#needs_stone_tool
tags for each specific tool tier.
- These tags combine the existing
- Added the following damage type tag:
#bypasses_wolf_armor
: contains#bypasses_invulnerability
,cramming
,drown
,dry_out
,freeze
,in_wall
,indirect_magic
,magic
,outside_border
,starve
,thorns
, andwither
- Controls which damage types bypass wolf armor.
#is_player_attack
: containsplayer_attack
- For attacks performed by the player.
- Added the following enchantment tag:
#tooltip_order
: containsbinding_curse
,vanishing_curse
,riptide
,channeling
,wind_burst
,frost_walker
,sharpness
,smite
,bane_of_arthropods
,impaling
,power
,density
,breach
,piercing
,sweeping_edge
,multishot
,fire_aspect
,flame
,knockback
,punch
,protection
,blast_protection
,fire_protection
,projectile_protection
,feather_falling
,fortune
,looting
,silk_touch
,luck_of_the_sea
,efficiency
,quick_charge
,lure
,respiration
,aqua_affinity
,soul_speed
,swift_sneak
,depth_strider
,thorns
,loyalty
,unbreaking
,infinity
, andmending
- Controls which order Enchantments are listed in tooltips.
- Added the following entity type tags:
#aquatic
: containsaxolotl
,cod
,dolphin
,elder_guardian
,glow_squid
,guardian
,pufferfish
,salmon
,squid
,tadpole
,tropical_fish
, andturtle
#arthropod
: containsbee
,endermite
,silverfish
,spider
, andcave_spider
#ignores_poison_and_regen
: contains#undead
- Controls which entities cannot be affected by Poison and Regeneration effects.
#illager
: containsevoker
,illusioner
,pillager
, andvindicator
#illager_friends
: contains#illager
- Controls which entities that illagers will consider allies (unless on a different team).
#inverted_healing_and_harm
: contains#undead
- Controls which entities that have inverted meanings of the Healing and Harm effects.
#not_scary_for_pufferfish
: containscod
,dolphin
,elder_guardian
,glow_squid
,guardian
,pufferfish
,salmon
,squid
,tadpole
,tropical_fish
, andturtle
- Controls which entities will not cause pufferfish to puff.
#redirectable_projectiles
: containsfireball
,wind_charge
, andbreeze_wind_charge
- Controls projectiles which can be redirected by player attacks and projectiles toward the direction the player is looking.
#sensitive_to_bane_of_arthropods
: contains#arthropod
- Controls which entities are sensitive to Bane of Arthropods.
#sensitive_to_impaling
: contains#aquatic
- Controls which entities are sensitive to Impaling.
#sensitive_to_smite
: contains#undead
- Controls which entities are sensitive to Smite.
#wither_friends
: contains#undead
- Controls which entities that the Wither will not target and which cannot harm the Wither.
- Added the following item tags:
#chest_armor
: containsleather_chestplate
,chainmail_chestplate
,golden_chestplate
,iron_chestplate
,diamond_chestplate
, andnetherite_chestplate
#dyeable
: containsleather_helmet
,leather_chestplate
,leather_leggings
,leather_boots
,leather_horse_armor
, andwolf_armor
#enchantable/foot_armor
: contains#foot_armor
#enchantable/leg_armor
: contains#leg_armor
#enchantable/chest_armor
: contains#chest_armor
#enchantable/head_armor
: contains#head_armor
#enchantable/armor
: contains#enchantable/foot_armor
,#enchantable/leg_armor
,#enchantable/chest_armor
, and#enchantable/head_armor
#enchantable/weapon
: contains#swords
,#axes
, andmace
#enchantable/sword
: contains#swords
#enchantable/fire_aspect
: contains#enchantable/sword
, andmace
#enchantable/sharp_weapon
: contains#swords
, and#axes
#enchantable/mining
: contains#axes
,#pickaxes
,#shovels
,#hoes
, andshears
#enchantable/mining_loot
: contains#axes
,#pickaxes
,#shovels
, and#hoes
#enchantable/fishing
: containsfishing_rod
#enchantable/trident
: containstrident
#enchantable/bow
: containsbow
#enchantable/crossbow
: containscrossbow
#enchantable/equippable
: contains#foot_armor
,#leg_armor
,#chest_armor
,#head_armor
,elytra
,#skulls
, andcarved_pumpkin
#enchantable/durability
: contains#foot_armor
,#leg_armor
,#chest_armor
,#head_armor
,elytra
,shield
,#swords
,#axes
,#pickaxes
,#shovels
,#hoes
,bow
,crossbow
,trident
,mace
,flint_and_steel
,shears
,brush
,fishing_rod
,carrot_on_a_stick
, andwarped_fungus_on_a_stick
#enchantable/vanishing
: contains#enchantable/durability
,mace
,compass
,carved_pumpkin
, and#skulls
#foot_armor
: containsleather_boots
,chainmail_boots
,golden_boots
,iron_boots
,diamond_boots
, andnetherite_boots
#head_armor
: containsleather_helmet
,chainmail_helmet
,golden_helmet
,iron_helmet
,diamond_helmet
,netherite_helmet
, andturtle_helmet
#leg_armor
: containsleather_leggings
,chainmail_leggings
,golden_leggings
,iron_leggings
,diamond_leggings
, andnetherite_leggings
#meat
: containsbeef
,chicken
,cooked_beef
,cooked_chicken
,cooked_mutton
,cooked_porkchop
,cooked_rabbit
,mutton
,porkchop
,rabbit
, androtten_flesh
- This is not used by the game directly, but may be included by other tags.
#skulls
: containsplayer_head
,creeper_head
,zombie_head
,skeleton_skull
,wither_skeleton_skull
,dragon_head
, andpiglin_head
#armadillo_food
,#bee_food
,#camel_food
,#cat_food
,#chicken_food
,#cow_food
,#frog_food
,#goat_food
,#hoglin_food
,#horse_food
,#horse_tempt_items
,#llama_food
,#llama_tempt_items
,#ocelot_food
,#panda_food
,#parrot_food
,#parrot_poisonous_food
,#pig_food
,#rabbit_food
,#sheep_food
,#strider_food
,#strider_tempt_items
,#turtle_food
, and#wolf_food
- These tags control which items can be fed to or tempt the corresponding mobs.
Changes[edit | edit source]
Blocks[edit | edit source]
- Added unique sounds.
- No longer accepts items with unbreakable component but do not have an enchantment.
- If the item above has durability, it can be repaired with an unbreakable item and the output will not inherit unbreakable component. If the order is swapped, the item will neither be repaired nor disenchanted. If the only item in the slots is an enchanted unbreakable item, it will be disenchanted and unbreakable component will remain.
- No longer disenchants two enchanted books at the same time.
- Improved hopper performance.
- Hoppers will no longer try to pick up item entities if there is a full block placed above it.
- Now stores item name in
custom_name
tag. - NBT tag
SkullOwner
andExtraType
is replaced withprofile
to keep a consistent format with the item component form.
Items[edit | edit source]
- General
- Now
count
will be stored again when there is only 1 item.- Defaults to 1 if this field is invalid.
- Renamed "Scute" to "Turtle Scute".
Mobs[edit | edit source]
- General
FactorCalculationData
has been removed from mob effect instance tags.
- Adjusted their flying behavior to keep them from overshooting their position when flying up and down.
- Cave spiders and spiders
- Are now scared of armadillos that are not in a rolled up state.
- Replaced ArmorItem with body_armor_item.
- Replaced DecorItem with body_armor_item.
- Are no longer able to destroy armor stands.
- Changes to tamed wolves:
- Now have 40 instead of 20 × 20. × 10
- No longer take half damage from most environmental sources like they used to do.
- Feeding a wolf now heals twice as many health points.
- Now only take knockback from snowballs from snow golems, like other mobs, instead of taking damage.
- Now have tag body_armor_item to store the armor they are wearing.
- The texture of the wolf collar layer has been changed.
- Now spawns on coarse dirt and podzol blocks.
- Now spawns in sparse jungle, savanna plateau, and wooded badlands biomes.
- When summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with the following extensions:
Non-mob entities[edit | edit source]
- They now use a new damage type
spit
instead ofmob_projectile
. - Are no longer able to destroy armor stands.
World generation[edit | edit source]
Command format[edit | edit source]
- General
- Unstructured NBT data attached to stacks of items (
tag
field) has been replaced with structured 'components'.- This data is parsed and validated when the item is loaded.
- This should improve performance in certain scenarios (e.g. armor trim rendering) when item data was frequently compared or requested and parsed.
- Custom data can still be stored in the
minecraft:custom_data
component. - This change has been made in order to:
- Improve performance in cases where the game needs to frequently look up some property of an item (e.g. armor trims rendering every frame).
- Validate item properties at load time, enabling easier identification of invalid data in commands and data packs.
- This should avoid any 'silent' breakages in commands specifying custom item data for any potential future format changes.
- Continue to evolve the game to enable the creation of dynamic content.
- Item types (e.g.
minecraft:stick
) hold a set of default components on an item that individual item stacks can override. - Commands such as
/give
,/item
,/loot
, and/clear
have updated item syntax. - Components can now be specified after the item name in square brackets.
- Components are assigned with an = (e.g.
wooden_pickaxe[damage=23]
). - Components are comma-separated (e.g.
netherite_hoe[damage=5,repair_cost=2]
).
- Components are assigned with an = (e.g.
- Component types will be autocompleted, but values themselves will not.
- Values will however be validated, and the command will fail to parse if the component is improperly specified.
- e.g.
/give @s wooden_pickaxe[damage=-34]
is not valid.
- e.g.
- The pre-existing NBT syntax (
{...}
) must now be specified with theminecraft:custom_data
component.- e.g.
/give @s stick{foo:'bar'}
is equivalent to/give @s stick[custom_data={foo:'bar'}]
.
- e.g.
- Item predicate arguments (in
/clear
) have new semantics with respect to matching components and custom data.- Each specified component must be present on the target item, and have an exactly equal parsed value.
- Components with default values (e.g.
damage=0
by default) automatically exist on the target item if not specified.- As such,
/clear @s diamond_pickaxe[damage=0]
will match only undamaged diamond pickaxes. - On the other hand,
/clear @s diamond_pickaxe
will match any diamond pickaxe, irrespective of damage.
- As such,
- Exact matching of component values applies even for the
minecraft:custom_data
component. - However, the
{...}
syntax for custom data sill uses the pre-existing partial matching behaviour for NBT.- This means that all tags specified in the predicate must be present on the target item, but additional tags on the target item are ignored.
- Lists in the target must contain all list-items specified in the predicate, but additional list-items are ignored.
- The format of serialized items and items in data packs has been updated for consistency and to support components.
- When advanced tooltips are enabled (F3+H), the number of components will be displayed instead of number of tags.
- Default component values for items are now listed in
items.json
generated inreports
directory. - Block definitions are now added to
blocks.json
report (note: those definitions are not used yet and present only for informational purposes). - The
ignoreTags
field on villager trades has been removed and replaced by a component predicate on damage. - If the
key_item
field of a vault block is not present, the vault cannot be unlocked. - Command arguments that previously accepted namespaced ids of loot tables, modifiers and predicates can now also accept inline definitions
loot
item
execute if predicate
- Values have same structure as matching JSON files, though they are encoded as SNBT. Example:
execute if predicate {condition:weather_check, raining:true}
- Added body_armor_item to entity data, which functions similarly to entries of HandItems and ArmorItems.
- Also added body_armor_drop_chance, which determines the chance of dropping body armor.
- Potion effects stored in items or entities no longer encode their default values.
amplifier
:0
duration
:0
ambient
:false
show_particles
:true
- All block positions are now stored as an array of 3 integers instead of a map of XYZ.
FlowerPos
andHivePos
in bees have been renamed toflower_pos
andhive_pos
.FlowerPos
in beehives has been renamed toflower_pos
.BeamTarget
in end crystals has been renamed tobeam_target
.Leash
in all leashable entities has been renamed toleash
.PatrolTarget
in patrolling mobs has been renamed topatrol_target
.ExitPortal
in end gateways has been renamed toexit_portal
.WanderTarget
in wandering traders has been renamed towander_target
.- Tipped arrows no longer store their applied potion effects.
- This is instead fetched from their held
item
.
- This is instead fetched from their held
- Area effect clouds now store potions in the same format as the
minecraft:potion_contents
component in apotion_contents
field:Potion
->potion_contents.potion
Color
->potion_contents.custom_color
effects
->potion_contents.custom_effects
- Villager Trades can be configured to accept only undamaged items by selecting for
'minecraft:damage': 0
- By default, if no components are specified, any item will be accepted (similar to
components
field in item predicates).
- By default, if no components are specified, any item will be accepted (similar to
- Item stack format
- Along with format changes due to components, the structures of item stacks on disk and in data packs have been updated for consistency.
- Previous
id
(string) andCount
(byte) fields have been replaced withid
(namespaced string) andcount
(integer) fields.- This format is additionally applied to the
icon
field in advancements, items in chat component hover events, and theresult
field in smelting recipes (result
andcount
are no longer inlined).
- This format is additionally applied to the
- The
count
field is optional (defaults to1
), and no longer stored if default.- Stack size is now limited to the maximum stack size of the item.
- The
tag
field has been removed, and any remaining contents will end up in theminecraft:custom_data
component when upgrading. - A new
components
field stores all components attached to an item.- Format: map of component id to component value (varies by component id).
- e.g.
{..., components: {'minecraft:damage': 12}}
. - Components with a
!
prefix (e.g."!minecraft:damage": {}
) will cause this component to be removed.
- e.g.
- Components equal to their default value will not be stored.
- Format: map of component id to component value (varies by component id).
- The item stack format no longer represents empty stacks (
air
item, orcount
0).- Instead, in places that support it, the field should be omitted.
- In some cases, such as lists of stacks (e.g.
HandItems
in living entities), an empty map ({}
) is used to represent empty stacks.
- Predicate format
- Item predicate format has been updated:
tag
field has been removed.items
field now supports a single entry, hash-prefixed item tag, or list of items.potion
->potions
, and supports a single entry, hash-prefixed potion tag, or list of potions.nbt
predicate has been renamed tocustom_data
and now matchesminecraft:custom_data
component.- A new optional
components
field matches exact components.- All specified components must be present an exactly equal on the target item, but additional components may be ignored.
- Components with defaults will be assumed to exist on the target item if not specified.
- Format: map of component id to component value (varies by component id).
- e.g.
"components": { "minecraft:damage": 0 }
will match only undamaged items.
- e.g.
- Block predicate format has been updated:
tag
field has been removed.blocks
field now supports a single entry, hash-prefixed block tag, or list of blocks.
- Fluid predicate format has been updated:
tag
field has been removed.fluid
->fluids
, and supports a single entry, hash-prefixed fluid tag, or list of fluids.
- Entity predicate format has been updated:
type
field now supports a single entry, hash-prefixed entity type tag, or list of entity types.
- Location predicate format has been updated:
biome
->biomes
, and supports a single entry, hash-prefixed biome tag, or list of biomes.structure
->structures
, and supports a single entry, hash-prefixed structure tag, or list of structures.
- Other format changes
- Banners now store applied patterns in the same format as the
minecraft:banner_patterns
component in apatterns
field:Patterns[].Pattern
(string short id) ->patterns[].pattern
(string pattern registry id)Patterns[].Color
(integer dye id) ->patterns[].color
(string dye name)
- Beehive format has also been updated:
Bees[].EntityData
->bees[].entity_data
Bees[].TicksInHive
->bees[].ticks_in_hive
Bees[].MinOccupationTicks
->bees[].min_ticks_in_hive
FlowerPos
->flower_pos
- Modifier operations have been renamed:
add
->add_value
multiply_base
->add_multiplied_base
multiply
->add_multiplied_total
if
andunless
sub-commands can now useitems
to compare or count items.execute if|unless items <source> <slots> <item_predicate>
- If used alone, it will return total number of items in stacks that match predicates.
/item
slot
now supports a range of slots.
- Can now be used without specifying the player (assuming
@s
) and without specifying the mixer (assumingmaster
).
minecraft:set_nbt
andminecraft:copy_nbt
functions have been renamed tominecraft:set_custom_data
andminecraft:copy_custom_data
respectively.- These now apply to the
minecraft:custom_data
component of the target item.
- These now apply to the
minecraft:set_attributes
function has been updated.- The modifier
slot
field now supportsany
,armor
, andhand
values. - The modifier
operation
values have been renamed:addition
->add_value
multiply_base
->add_multiplied_base
multiply_total
->add_multiplied_total
- Added
replace
field (default: true).- When false, attributes will be appended.
- The modifier
- Nested lists are no longer supported in function lists.
- Changed
set_contents
loot function.- Unused field
type
has been removed - Added new mandatory field
component
:- Describes target component to be filled with items
- Existing contents will be replaced
- Allowed values:
container
,bundle_contents
,charged_projectiles
bundle_contents
andcharged_projectiles
will ignore empty stacks
- Unused field
- Changed
set_custom_data
loot function.- Field
tag
now accepts both SNBT data written as a string (existing format) and unflattened tags.
- Field
- Changed
set_lore
loot function.- The
replace
field has been removed. - Now has
mode
likeset_fireworks
andset_written_book_pages
.
- The
- Changed
set_name
loot function.- Added optional field
target
to specify which name should be set - Values:
custom_name
- setscustom_name
component (default)item_name
- setsitem_name
component
- Added optional field
- Item predicate argument
- The item predicate syntax (used in
execute if|unless items
andclear
commands) has been significantly expanded. - The general syntax is:
<type> [comma-separated list of <test>]
<type>
can be one of:- item id
- item tag id prefixed with
#
*
to match any item
<test>
can have one of 3 forms:<component_id>=<value>
- match exact value of component (same as in previous format)<value>
is a representation of component value in SNBT format (same as initem give
argument)
<component_id>
- check if component exists<predicate_id>~<value>
- check item sub-predicate<value>
is a representation of item sub-predicate in SNBT format (but otherwise same as one used for advancement and loot table JSON files)- Example:
*[damage~{durability:{min:3}}]
will match any stack with at least 3 uses left
- The special name
minecraft:count
can be used for matching the stack sizecount=<positive int>
will pass only when the stack size equals the given valuecount~<int range>
will pass when the stack size is in the specified range- Example:
*[count~{max:2}]
will match any stack with count <= 2
- Example:
count
will always pass
- Any
<test>
entry can be negated by prefixing with!
- Example:
*[!count=1]
will match any stack that has count other than 1
- Example:
<test>
elements can be also joined with | to check multiple alternatives- Example:
*[!damage|damage=0]
will look for items without damage component or with 0 damage
- Example:
- Removed redundant custom data section (
{...}
) from item arguments (it's fully replaced by[custom_data={...}]
)- To make this transition easier,
custom_data
item sub-predicate has been changed to allow unquoted SNBT
- To make this transition easier,
- The syntax for custom data partial matching (
{}
) has been removed in favor of usingcustom_data
predicates- So
stick{a:2}
becomesstick[custom_data~{a:2}]
- So
- Item sub-predicates
- General rules of component predicates:
- Unless otherwise specified, a field in predicate with the same name as a field in component that matches (i.e. has the same name as predicate) will match that field value
- Those fields will usually have the same type as in the components, but will be optional.
- Exceptions:
- List fields will be replaced with collection matchers (see below)
- Integer and float fields will be replaced with ranges
- Registry ids will be replaced with a type that accepts id, list of ids or a tag
- Collection matcher is a shared part of predicate used for matching collections. Every instance of this matcher will have same fields with same functionality, with only difference being type of matched elementFields:
size
- integer range to match against collection sizecontains
- a list of element predicates- All conditions must match for predicate to pass
- Not all elements in tested container have to be matched
- Elements can be in any order
- Single element can match multiple predicates
- Examples (when matching item stacks):
{contents:[{item:diamond}]}
- will match when there is at least one diamond item{contents:[{item:diamond}, {item:dirt}]}
- will match when there is at least one diamond item and at least one dirt item
count
- a list of matchers on element counts- Entry fields:
test
- element matchercount
- optional integer range to check against number of elements passingtest
- Examples (when matching item stacks):
{count:[{count:3,test:{items:diamond}}]}}
will match only when there are exactly 3 stacks of diamonds (no matter the stack size)
- Entry fields:
- Removed
any
entity sub-predicate. - Added slot name
contents
for single-slot entities like item frames and item displays. - Contents of
item
entity can now be accessed throughcontents
slot name. - Component-specific item predicate properties have been moved to separate field
predicates
.- Some fields from item predicate have been moved to a map in an optional field
predicates
. - The new field is similar to the
components
field on item stacks. - This was done to simplify addition for future predicates and to allow sub-predicates to more closely resemble names of components they match.
- The following fields have been moved:
enchantments
- field moved to sub-predicateminecraft:enchantments
stored_enchantments
- field moved to sub-predicateminecraft:stored_enchantments
potions
- field moved to sub-predicateminecraft:potion_contents
custom_data
- field moved to sub-predicateminecraft:custom_data
- Predicate
minecraft:custom_data
now accepts both SNBT data written as a string (existing format) and unflattened tags- That means that
*[custom_data~{a:1}]
and*[custom_data~"{a:1}"]
are equivalent - Flattened string format has been kept since NBT type information can't be expressed in JSON
- That means that
- Predicate
- Some fields from item predicate have been moved to a map in an optional field
durability
field has been expanded tominecraft:damage
predicate:- This check now works for any item that has
minecraft:damage
component - An item that does not have a
minecraft:damage
component can never match - To check for unbreakable items, query value of
minecraft:unbreakable
component - Fields:
damage
- optional bounds for value ofminecraft:damage
componentdurability
- optional bounds for durability (max damage minus value ofminecraft:damage
)
- This check now works for any item that has
- Predicates
minecraft:enchantments
,minecraft:stored_enchantments
,minecraft:potion_contents
andminecraft:damage
require matching component to exist on item- That means that, for example, matching for empty enchantment list will not pass on items without
minecraft:damage
component - Note: some components, like
minecraft:enchantments
have default values, so they will always match wolf
- New
wolf
sub-predicate has been added to match wolf variantsFields:variant
- wolf variant to match (single entry, list of entries or tag)
- New
cat
,frog
,painting
- Field
variant
now accepts single entries, list of entries or tags
- Field
wolf
,cat
,frog
andpainting
entity sub-predicates now accept tags and plain lists instead of just single elements
- That means that, for example, matching for empty enchantment list will not pass on items without
- Replaced
horse.armor
slot argument witharmor.body
, applicable now to all mobs.
Gameplay[edit | edit source]
- Armadillos are now required for the "Two by Two" advancement.
- The "The Parrots and the Bats" advancement can be granted by breeding armadillos now.
- Creative mode
- Ctrl+pick blocking a renamed block (such as a chest) in Creative mode will now give a renamed item.
- The projectile weapon enchantments Infinity, Flame, Multishot, Piercing, Power, and Punch now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the
enchantable/*
tags.
- When entities leave or enter the End, the area they arrive in will now stay loaded for 15 seconds, matching the behavior of nether portals.
- The size of the spawn chunks changed from radius 10 (19x19 entity ticking chunks) to radius 2 (3×3 entity ticking chunks).
- This was done to reduce memory usage, loading times and CPU usage.
- The developers opted to not fully remove spawn chunks to allow players who currently utilize this functionality to continue to do so.
General[edit | edit source]
- General
- The game now requires a 64-bit operating system.
- The game now requires Java 21.
- The included Java distribution is now the Microsoft build of OpenJDK 21.0.2.
- Accessibility
- The default focus is now always set when entering or exiting any menu while navigating using tab or arrow keys.
- Renamed
horse.jump_strength
togeneric.jump_strength
, and now applies to all entities.- This controls the base impulse from a jump (before jump boost or modifier on block).
- Default is 0.42, and the valid range is from 0 to 32.
- The menu background dirt texture has been replaced by a darkened background.
- The dirt texture has been moved to the Programmer Art resource pack.
- Outside the game, the menu panorama is displayed across all screen.
- In the game, the world will be visible across all screens.
- Paired with the darkened background is a blur.
- The strength of the blur can be configured in Accessibility Settings.
- In-game screens such as containers and books are not affected by these changes.
- The animated nether portal texture is displayed when changing dimension to or from The Nether.
- The animated end portal effect is displayed when changing dimension to or from The End.
- After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a background based on the animated end portal effect.
- Chat
- Client chat state (on-screen messages and chat input history) is now preserved by client when entering and exiting configuration phase
- Message signature chain handling remains unchanged - going into configuration phase starts new session
- If client has message delay configured, pending messages will be delivered immediately before leaving world
- Server can clear chat state by sending
reset_chat
packet in configuration phase
- Using Ctrl or Command + pick block no longer lists "(+NBT)" in the item tooltip.
- Create New World screen
- Renamed "Allow cheats" to "Allow commands".
- Also applies to "Open to LAN" menu.
- The version is now
41
. - The
minecraft:sweeping
enchantment has been renamed tominecraft:sweeping_edge
. - Loot table entry with id loot_table now also accepts inline loot tables.
- Loot table entry
loot_table
(which returns all items from provided nested loot table) now has the following syntax:value
- can be either:- namespaced id - reference to another named loot table.
- full loot table (same format as in standalone file).
- Loot table entry
- Banner patterns are now be loaded into the registry from
data/<namespace>/banner_pattern/<id>
- : The root object.
- asset_id: A namespaced id for the texture. e.g.
custom:pattern
resolves toassets/custom/textures/entity/banner/pattern.png
andassets/custom/textures/entity/shield/pattern.png
. - translation_key: A translation key prefix. e.g.
block.minecraft.banner.custom.pattern
resolves toblock.minecraft.banner.custom.pattern.<color>
.
- asset_id: A namespaced id for the texture. e.g.
- : The root object.
- Int and float providers used in worldgen definitions are no longer wrapped in an extra
value
field next totype
- For example,
{"type":"minecraft:uniform","value":{"min_inclusive":0.0,"max_inclusive":1.0}}
becomes{"type":"minecraft:uniform","min_inclusive":0.0,"max_inclusive":1.0}
- For example,
- The
text
field within filterable entries in book components has been renamed toraw
to avoid ambiguity. - The
profile
component and fields on player head items and blocks respectively now support resolving from a UUID.- By specifying the
id
field without aname
, thename
and textures will be looked up.
- By specifying the
- Added new terrain adaptation type for structures:
encapsulate
- Density will be added all around every piece of a structure
- Ideal for structures that need to be entirely covered underground
- The combination of
max_stack_size
andmax_damage
components is no longer allowed in commands and data pack definitions - Added a new option
body
in entityequipment
sub-predicate to match the item in the body armor slot of an entity - The
saturation_modifier
field on thefood
component has been replaced withsaturation
saturation
is the exact value added to the player's saturation level- In respect to the former
saturation_modifier
, this is defined bysaturation = nutrition * saturation_modifier * 2
- Changed optional
equipment_loot_table
field in theSpawnPotentials
of Monster Spawners andspawn_potentials
of Trial Spawner configs.- Now named
equipment
instead ofequipment_loot_table
- Format: object with fields
loot_table
- A loot table used to generate the equipmentslot_drop_chances
- An optional map of equipment slot to specified drop chance- Can also be a single value instead of a list to apply to all slots: e.g.
slot_drop_chances: 0.0f
will apply a chance of 0% to all slots
- Can also be a single value instead of a list to apply to all slots: e.g.
- e.g.
equipment: {loot_table: "minecraft:equipment/trial_chamber", slot_drop_chances: {"head": 0.0f, "chest": 0.25f, "legs": 1.0f, "feet": 0.25f}}
- If present, rolled items from the specified loot table will be equipped to the mob that spawns.
- Now named
- The background texture of the small effect UI has been changed.
- The former behavior of effects such as Jump Boost, Levitation, and Mining Fatigue over 127 has been replaced with new attributes.
shift
in TTF glyph providers is now restricted to the range[-512;512]
.
- Non-default components on item stacks containing block items are now stored on block entities when placed.
- Component removals from defaults are currently not preserved.
- Placing and breaking non-block entity blocks remains unchanged - nothing is preserved.
- Does not automatically cause preserved components to be restored on drops - this requires addition of
copy_components
function to loot table. - Components are stored in field called
components
.- Some components (like
custom_name
) are still handled by legacy serialization, which means they might not be present in there. - Contains map of component id to component value.
- Some components (like
- Added support for Viossa language.
- Removed
skipRealms32bitWarning
.
- Status effect particle colors are no longer blended into one particle color.
- All active visible status effect particles are now rendered separately.
- The frequency of emitting status effect particles has been lowered to clutter the screen less.
- Particle options in commands and in fields like
Particles
in Area Effect clouds now use the same representation as worldgen files (like existing biomes' ambient particle settings) - For example, command
/particle minecraft:dust 1.0 0.0 0.0 2.0 ...
becomes/particle minecraft:dust{color:[1.0, 0.0, 0.0], scale:2.0} ...
- The syntax for particles without extra options (like
minecraft:villager
) remains unchanged - Changes to block particles (
minecraft:block
,minecraft:block_marker
,minecraft:falling_dust
,minecraft:dust_pillar
) options:- Field
value
has been renamed toblock_state
- Field
block_state
now also accepts plain block name to represent default block state - Example transformations:
minecraft:block minecraft:redstone_lamp[lit=true]
->minecraft:block{block_state: {Name: "minecraft:redstone_lamp", Properties: {lit: "true"}}}
minecraft:block minecraft:diamond_block
->minecraft:block{block_state: "minecraft:diamond_block"}
- Field
- Changes to
minecraft:item
options:- Field
value
has been renamed toitem
- Field
item
now also accepts plain item name to represent item stack with default components count
field is now ignored- Example transformations:
minecraft:item minecraft:dirt
->minecraft:item{item: {id: "minecraft:dirt"}}
minecraft:item minecraft:dirt
->minecraft:item{item: "minecraft:dirt"}
- Field
- Changes to
dust_color_transition
options:- Field
fromColor
has been renamed tofrom_color
- Field
toColor
has been renamed toto_color
- Example transformation:
dust_color_transition 1.0 0.0 0.0 0.5 0.0 1.0 0.5
->dust_color_transition{from_color: [1.0f, 0.0f, 0.0f], scale: 0.5f, to_color: [0.0f, 1.0f, 0.5f]}
- Field
- Changes to
entity_effect
options:- Field
value
has been renamed tocolor
- Field
color
now also accepts list of floats representing RGBA color
- Field
- Protocol
- The
minecraft:chat_command_signed
packet has been split fromminecraft:chat_command
.- Commands that do not accept any signed arguments will use the unsigned packet, and will not pass any 'last seen' chat updates.
- Invalid data in packets sent from a server will now cause the game client to disconnect.
- Changed the approach to game client disconnecting on invalid data in packets sent from a server.
- To ease the transition period, modded servers can opt out by setting the appropriate field in the
handshake/game_profile
packet. - This option will be removed in the next release.
- To ease the transition period, modded servers can opt out by setting the appropriate field in the
- Can now specify item component.
- result field for
crafting_shaped
,crafting_shapeless
,stonecutting
, andsmithing_transform
now accepts components. - result field for
smelting
,blasting
,smoking
, andcampfire_cooking
recipes are now an item stack without count. That is, id must be specified and components is now accepted.
- result field for
- The version is now
32
. - The
ttf
font provider transforms have been adjusted to have more reasonable defaults.shift
is no longer applied double, and now directly represents a number of pixels in the game UI.- The font EM square is fitted to
size
pixels in the game UI, instead of between the font ascender and font descender. - The font baseline is positioned consistently with the default font (7 pixels below line top).
- This means that generally, any font with a
size
of 9 and noshift
should look correct by default.
- The unused attributes array in core shader definitions has been removed.
- The
IViewRotMat
uniform has been removed, and the Position attribute for entities is now in (camera relative) world space. - Light direction uniforms are no longer premultiplied by the view matrix.
- Added texture and model files for vault block.
- The trial key item texture has been changed.
- Added texture and particle file for
vault_connection
particle. - Added font variant filters to font providers.
- Every glyph provider can now be enabled or disabled based on certain set of variants.
- Available variants are currently hardcoded and controlled by font options menu.
- Current variants:
uniform
- wired to "Force Uniform" button.jp
- wired to "Japanese Glyph Variants" button.
- Current variants:
- Filters are defined in section called
filter
, available for every glyph provider.- Keys in that object are variant names (for example
uniform
). - Glyph provider will be included only when value in filter matches actual value of variant in key.
- Keys in that object are variant names (for example
- Changed Japanese font variants.
- New option has been added to select Japanese variants for some CJK characters.
- Replacement glyphs come from Japanese version of Unifont font.
- New option is included in new "Font Settings" menu, accessible from "Language" menu.
- Default value of this option is based on system locale language setting.
- "Force Unicode" button has been moved to "Font Settings".
- Added additional textures to support colored layers of wolf armor for the wolf model and wolf armor item:
textures/entity/wolf/wolf_armor_overlay.png
textures/item/wolf_armor_overlay.png
- Wolf armor item texture,
textures/item/wolf_armor.png
, has been raise by 2px to create space for the durability bar. - Added three semi-transparent textures for the cracks to show on the wolf armor layer:
textures/entity/wolf/wolf_armor_crackiness_low.png
textures/entity/wolf/wolf_armor_crackiness_medium.png
textures/entity/wolf/wolf_armor_crackiness_high.png
- The
options_background
and thelight_dirt_background
textures have been removed.- Instead,
menu_background
is used as the background of screens, whilemenu_list_background
is used for the background of lists.
- Instead,
- Lists now use the
header_separator
andfooter_separator
textures at the top and bottom, respectively. - The following textures have been updated:
footer_separator
,header_separator
. - The following sprites have been updated:
widget\tab
,widget\tab_highlighted
,widget\tab_selected
,widget\tab_selected_highlighted
. - The
widget\scroller_background
sprite has been added. - The following textures in Realms have been removed:
changes
,changes_highlighted
,restore
,restore_highlighted
,make_operator_highlighted
,remove_operator_highlighted
,remove_player_highlighted
. - Added
gui/inworld_menu_background
,gui/inworld_menu_list_background
,gui/inworld_header_separator
, andgui/inworld_footer_separator
textures to allow menus accessed from the Pause Menu to look different from menus accessed from the Title Screen. - Added
gui/tab_header_background
texture, which is rendered behind the tab buttons in the Create World Screen. - Added
misc/credits_vignette
texture, which is rendered behind the poem and the credits. - The
blur
post-processing shader has been renamed tobox_blur
. - Added optional boolean field
use_linear_filter
to post-processing passes which when set totrue
switches texture sampling mode from nearest-neighbor sampling to linear interpolation for that pass. - Added
entity_outline_box_blur
post-processing shader. - Particle
entity_effect
takes color argument when spawned from command/particle entity_effect
.r
g
b
a
- 4 float values ranging from 0.0 to 1.0 representing RGBA.
- Removed
map_icons.png
[more information needed]- Map decoration icons have been split from the former
map_icons.png
to use an atlas loaded from thetextures/map/decorations/
directory
- Map decoration icons have been split from the former
- The process of upgrading a pack can be assisted by using an automated Slicer tool.[6]
- Added
trial_chambers
map decoration icon - Added the following sound events:
block.cobweb.break
,block.cobweb.step
,block.cobweb.place
,block.cobweb.hit
,block.cobweb.fall
,block.trial_spawner.about_to_spawn_item
,block.trial_spawner.spawn_item
,block.trial_spawner.spawn_item_begin
,block.trial_spawner.charge_activate
,block.trial_spawner.ambient_charged
,item.ominous_bottle.dispose
,event.mob_effect.bad_omen
,event.mob_effect.trial_omen
, andevent.mob_effect.raid_omen
- Added textures for the following blocks and items: Ominous Vault, Ominous Trial Spawner, Ominous Bottle
- Updated textures for normal Vault block
- Added the following mob effect icon textures:
infested
,oozing
,weaving
,wind_charged
,raid_omen
,trial_omen
, andbad_omen_121
- Added new models for Ominous state of Vault block
- Removed
position_color_normal
andposition_tex_lightmap_color
shaders. - Replaced
position_tex_color_normal
shader withrendertype_clouds
.
- Changed "Java 16 + 1 = 17!" to "Java 16 + 1 + 4 = 21!".
- Added
coarse_dirt
, andpodzol
to the#wolves_spawnable_on
block tag. - The
axolotl_tempt_items
item tag has been renamed toaxolotl_food
- Removed the
tools
item tag (overlapping withbreaks_decorated_pots
), moving previous contents into that tag.
- No longer appears when hovering outside the containing element.
- UI
- The UI has been updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens.
- Screen elements such as titles and buttons are positioned more consistently across different screens.
- The Player and World Backups screens in Realms have been updated.
- Lists now have clearer borders at the top and bottom.
- Other
- Added JFR (Java Flight Recorder) events for individual chunk reads (
minecraft.ChunkRegionRead
) and writes (minecraft.ChunkRegionWrite
). - Introduced changes to optimizing worlds.
- Optimizing singleplayer worlds and running dedicated server with
forceUpgrade
now also upgrades contents ofentities
andpoi
directories of the world. - New
recreateRegionFiles
dedicated server startup parameter.- It will trigger world optimization similar to
forceUpgrade
, but will also rewrite all the chunks independently of whether they have been upgraded. - This will create fresh and defragmented region files.
- Using this parameter after changing the
region-file-compression
server property will recompress all region files in the new format.
- It will trigger world optimization similar to
- Optimizing singleplayer worlds and running dedicated server with
- Improved server TPS debug chart.
- As before, it is accessible by pressing
F3 + 2
in a Singleplayer world. - The bottom dark red section of the chart displays the time spent during the main logic of the server tick. It is equivalent to the value displayed in the old chart.
- The light brown section displays time spent on running scheduled tasks.
- The purple section displays time spent executing all other code during the tick.
- The top light green (or yellow or red depending on lag) section displays time spent idling, waiting for next tick.
- The
min
,avg
,max
aggregate values are based on the sum of the first 3 sections. - Allowed server operators to view dedicated server TPS debug chart.
- As before, it is accessible by pressing
- Maximum length of a command in a function (including macro expansions) can no longer exceed 2,000,000 characters.
- Reduced time needed to generate explorer maps to buried treasures.
- Reduced amount of data sent by the server during login by reusing parts of the vanilla datapack.
- In single player, when errors occur during loading or saving of chunks a warning will be shown in a toast.
- Trying to join a single player world with less than 64 MB free disk space will show a warning screen.
- Additionally, a warning toast will be shown periodically while in game.
Experimental[edit | edit source]
These additions and changes only take effect when the Update 1.21 experimental data pack is enabled, the exception to this is the change to villagers, which takes effect when the Villager Trade Rebalance experimental data pack is enabled.
Additions[edit | edit source]
Blocks[edit | edit source]
- A mysterious, dense block which can be combined with a breeze rod to craft a mace.
- Can be found as a loot reward in ominous vaults with a chance of 8.3%.
- When placed, it has the same size as a player head, and can be oriented in 12 directions.
- Mining a heavy core is slow - it takes 15 seconds to mine.
- The appropriate tool is the pickaxe.
- Are resistant to explosions: blast resistance matches the one from obsidian.
- Can be waterlogged.
- A more powerful active phase of the trial spawner with unique challenges and rewards.
- Provides a more challenging experience that advanced players can opt into for better rewards.
- A trial spawner will become ominous when it detects a player with the Trial Omen effect if:
- Either it is not in cooldown.
- Or, it is in cooldown but was not ominous during its last activation. This bypasses the cooldown.
- While active, it:
- Glows blue instead of orange.
- Emits soul flames instead of normal flames.
- Spawns mobs, usually with equipment if they can wear it.
- Mobs that can wear equipment will often spawn with enchanted weapons and armor.
- Armor enchantments include Protection IV, Projectile Protection IV and Fire Protection IV.
- Weapon enchantments include Sharpness I, Knockback I, Power I and Punch I.
- The armor these mobs wear have armor trims applied from the trial chambers.
- Mobs that can wear equipment will often spawn with enchanted weapons and armor.
- Periodically spawns potions and projectiles on top of unsuspecting players and mobs.
- Based on their location, spawners in an area will select a random set of projectiles to spawn.
- These projectiles will always include a single type of lingering potion from a set of possible status effects.
- Players are chosen 50% of the time when an ominous trial spawner chooses which entity to drop projectiles on top of.
- Becoming ominous will despawn any existing mobs it spawned and reset its challenge.
- It will stay ominous until it has been defeated and its cooldown has finished.
- When defeated, it will eject a different set of loot to normal trial spawners.
- An ominous trial key has a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject a trial key.
- A variant of the vault, with a different texture, that emits soul flames instead of normal flames.
- Can be found throughout the trial chambers in harder to find places.
- Is unlocked with an ominous trial key.
- Holds a more valuable set of rewards than the normal vault.
- Can provide some particularly valuable items, to mention a few:
- Ominous bottle (Bad Omen level III - V)
- Enchanted golden apple
- Flow armor trim
- Heavy core
- Flow banner pattern
- Enchantments for the mace:
- A block containing loot that can be unlocked with trial keys.
- Found throughout trial chambers.
- Using a trial key on a vault unlocks it, making it eject loot.
- Can be unlocked by an unlimited amount of players.
- It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
- If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked that vault, the keyhole will be open.
- If all nearby players have unlocked that vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- The rewards it ejects are randomized from its loot table each time it is unlocked.
- The player will get no more than 1 unstackable item per vault.
- The player will more often get rewards which can stack together.
- Cannot be crafted or obtained in Survival, and does not drop anything when mined.
- Explosion-resistant and cannot be moved.
- Can eject:
Items[edit | edit source]
- Added two new banner patterns:
- Dropped by the breeze.
- Can be crafted into 4 wind charges.
- Can be used with the heavy core to craft a mace.
- A new heavy weapon that can be crafted from a breeze rod and a heavy core.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works, as well as reset all vertical momentum.
- Maces have a unique explosive particle effect when executing a smash attack with the mace to really show the player's power.
- Maces have a unique sound when hitting an entity from a fall of more than 5 blocks.
- Other entities near the struck enemy will receive knockback, even stronger when falling for more than 5 blocks before attacking.
- Can be enchanted with:
- Can be repaired with breeze rods using an anvil.
- Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.
- Can be consumed by players to give the Bad Omen effect for 100 minutes (120000 game ticks).
- Has 5 variations, one for each Bad Omen level.
- The bottle breaks when consumed.
- Can be stacked to 64.
- Is ocassionally found in loots from vaults
- Is dropped by raid captains when they are defeated outside a raid.
- A new variant of the trial key.
- Can only be obtained by defeating an ominous trial spawner.
- Can be used to unlock an ominous vault, but cannot unlock a vault.
- Brewed with an awkward potion and a stone block.
- Gives the Infested effect.
- Brewed with an awkward potion and a slime block.
- Gives the Oozing effect.
- Brewed with an awkward potion and a breeze rod.
- Gives the Wind Charged effect.
- Added 3 new pottery sherds, that can be found on decorated pots inside of trial chambers:
- Added two new smithing templates, that are exclusively obtained from vault and ominous vaults:
- Added the bogged spawn egg.
- Can be traded from journeyman cartographers.
- Point to a nearby trial chamber.
- It can now be obtained as an item by the player.
- Can be crafted from breeze rods.
- When used it will fire off a wind charge projectile similar to the breeze.
- A wind charge fired by a player will grant 10% more knockback than a breeze's, but have a much smaller area of impact.
- Just like the projectile fired by the breeze, wind charges fired by the player also deal damage if they hit an entity directly, and they activate redstone components.
- There is a half-second cooldown after each use.
- Wind charges can be fired from a dispenser.
- Players that launch themselves with a wind charge only accumulate fall damage below the Y-level of where they collided with the wind burst.
Mobs[edit | edit source]
- A new, mossy and mushroom covered variant of the skeleton that shoots poisonous arrows.
- Is faster to take down with 16 health instead of 20 × 8 health. × 10
- Attack at a slower interval of 3.5 seconds (70 game ticks) instead of skeletons' 2 seconds (40 game ticks).
- Has a chance to drop arrows of Poison when killed by a player.
- Drops 2 mushrooms (either both red/brown or one of each) when sheared.
- Spawns naturally in swamps and mangrove swamps.
- Can spawn from trial spawners in some trial chambers. These spawners now replace the ones that spawn skeletons shooting arrows of Poison.
Command format[edit | edit source]
- Loot functions
- Added
set_ominous_bottle_amplifier
loot function.- Sets the
ominous_bottle_amplifier
component on the target item according to a number provider.conditions
: list of conditions to filter this functionamplifier
: a number provider used to generate theominous_bottle_amplifier
component
- Sets the
Gameplay[edit | edit source]
- Added eight new advancements:
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Minecraft: Trial(s) Edition | Step foot in a Trial Chamber [upcoming: JE 1.21] | Adventure | — | adventure/minecraft_trials_edition {"anchor": "", "title": "Minecraft: Trial(s) Edition", "icon": "Chiseled Tuff ", "icon-style": "plain", "title": "Minecraft: Trial(s) Edition", "description": "Step foot in a [[Trial Chamber]]<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Adventure ", "requirements": "— ", "resourcelocation": "adventure/minecraft_trials_edition ", "rewards": "— " } | |
Crafters Crafting Crafters | Be near a Crafter when it crafts a Crafter [upcoming: JE 1.21] | Adventure | Create a crafter with a crafter. | adventure/crafters_crafting_crafters {"anchor": "", "title": "Crafters Crafting Crafters", "icon": "Crafter ", "icon-style": "plain", "title": "Crafters Crafting Crafters", "description": "Be near a Crafter when it crafts a Crafter<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Adventure ", "requirements": "Create a [[crafter]] with a crafter. ", "resourcelocation": "adventure/crafters_crafting_crafters ", "rewards": "— " } | |
Lighten Up | Scrape a Copper Bulb with an Axe to make it brighter [upcoming: JE 1.21] | Minecraft: Trial(s) Edition | — | adventure/lighten_up {"anchor": "", "title": "Lighten Up", "icon": "Copper Bulb ", "icon-style": "plain", "title": "Lighten Up", "description": "Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Minecraft: Trial(s) Edition ", "requirements": "— ", "resourcelocation": "adventure/lighten_up ", "rewards": "— " } | |
Who Needs Rockets? | Use a Wind Charge to launch yourself upwards 7 blocks [upcoming: JE 1.21] | Minecraft: Trial(s) Edition | — | adventure/who_needs_rockets {"anchor": "", "title": "Who Needs Rockets?", "icon": "Wind Charge ", "icon-style": "plain", "title": "Who Needs Rockets?", "description": "Use a [[Wind Charge]] to launch yourself upwards 7 blocks<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Minecraft: Trial(s) Edition ", "requirements": "— ", "resourcelocation": "adventure/who_needs_rockets ", "rewards": "— " } | |
Under Lock and Key | Use a Trial Key on a Vault [upcoming: JE 1.21] | Minecraft: Trial(s) Edition | — | adventure/under_lock_and_key {"anchor": "", "title": "Under Lock and Key", "icon": "Trial Key ", "icon-style": "plain", "title": "Under Lock and Key", "description": "Use a [[Trial Key]] on a [[Vault]]<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Minecraft: Trial(s) Edition ", "requirements": "— ", "resourcelocation": "adventure/under_lock_and_key ", "rewards": "— " } | |
Revaulting | Use an Ominous Trial Key on an Ominous Vault [upcoming: JE 1.21] | Under Lock and Key | — | adventure/revaulting {"anchor": "", "title": "Revaulting", "icon": "Ominous Trial Key ", "icon-style": "oval", "title": "Revaulting", "description": "Use an [[Ominous Trial Key]] on an [[Ominous Vault]]<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Under Lock and Key ", "requirements": "— ", "resourcelocation": "adventure/revaulting ", "rewards": "— " } | |
Blowback | Kill a Breeze with a deflected Breeze-shot Wind Charge [upcoming: JE 1.21] | Minecraft: Trial(s) Edition | — | adventure/blowback {"anchor": "", "title": "Blowback", "icon": "Wind Charge ", "icon-style": "fancy", "title": "Blowback", "description": "Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Minecraft: Trial(s) Edition ", "requirements": "— ", "resourcelocation": "adventure/blowback ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>40 [[experience]] " } | |
Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace [upcoming: JE 1.21] | Minecraft: Trial(s) Edition | — | adventure/overoverkill {"anchor": "", "title": "Over-Overkill", "icon": "Mace ", "icon-style": "fancy", "title": "Over-Overkill", "description": "Deal 50 hearts of damage in a single hit using the [[Mace]]<br><sup class="noprint nowrap Inline-Template " title="">[<i><span title="This statement applies only to upcoming versions of Minecraft.">upcoming:</span> [[Java Edition 1.21|JE 1.21]]</i>]</sup>[[Category:Upcoming]][[Category:Java Edition upcoming tag]] ", "parent": "Minecraft: Trial(s) Edition ", "requirements": "— ", "resourcelocation": "adventure/overoverkill ", "rewards": "<span class="animated"><span class="pixel-image animated-active xp-72" style="background-position:left center;background-size:16px 16px;padding-left:19px;background-repeat:no-repeat"></span></span>50 [[experience]] " } |
- Infested
- Affected entities have a 10% chance to spawn 1-2 silverfish when hurt.
- Silverfish will spawn at the center of the entity's bounding box and fling out in the direction the entity is facing.
- Silverfish cannot get this affect.
- Oozing
- Affected entities will spawn two slimes upon death.
- Will only spawn slimes in a given 5x5x5 area up to the max entity cramming count.
- Slimes cannot get this effect.
- Raid Omen
- A variant that Bad Omen can transform into if the player enters a village.
- It has a duration of 30 seconds.
- Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
- Trial Omen
- A variant that Bad Omen can transform into if the player is within detection range of a trial spawner that is not ominous.
- The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level.
- Players that have Trial Omen are surrounded by ominous particles.
- Weaving
- Affected entities will spread 2-3 cobweb blocks upon death.
- Players are affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%.
- Wind Charged
- Affected entities will emit a wind burst upon death.
- Three new enchantments have been introduced that are unique to the mace.
- Breach
- Rare enchantment, accessible in the enchanting table and on enchanted books in loot.
- Has 4 levels.
- Maces enchanted with Breach reduce the effectiveness of armor on the target.
- The effectiveness of the armor is reduced by 15% per Breach level.
- Density
- Common enchantment, accessible in the enchanting table and on enchanted books in loot.
- Has 5 levels.
- Maces enchanted with Density do more damage per fallen block per Density level.
- Damage dealt per fallen block is increased by 1 per level of Density.
- Wind Burst
- Unique enchantment which can only be found in ominous vaults.
- Has 3 levels.
- Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
- Each level will bounce the attacker higher up in the air; however any level above the default maximum of 3 obtained through commands will make the player simply lose all downward momentum and begin falling again, without gaining any upward momentum.
- Bad Omen has been expanded to give access to an optional experience in trial chambers
- These optional experiences accessed through Bad Omen are now known as ominous events
- They are more challenging than usual, and are designed to shake up the experience in unique ways
- Illager raids are an example of an existing ominous event
- Bad Omen is getting some changes with this redesign:
- It has a new, shadowy icon and a sound for being applied to the player
- It no longer triggers a raid directly when entering a village
- Instead, it will transform into a Raid Omen variant with a duration of 30 seconds
- Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen
- Like any other effect, players can drink a bucket of milk to clear the Raid Omen to prevent the raid from starting
- It is no longer given to players that defeat a raid captain outside a raid
- Instead, players can gain access to Bad Omen by consuming a new ominous bottle
General[edit | edit source]
- Added the following block tag:
#blocks_wind_charge_explosions
: containsbarrier
, andbedrock
- Controls which blocks are not impacted by the explosion when hit by wind charge.
- Added the following entity type tags:
#deflects_projectiles
: containsbreeze
.#immune_to_infested
: containssilverfish
.- For entities that cannot receive the Infested mob effect.
#immune_to_oozing
: containsslime
.- For entities that cannot receive the Oozing mob effect.
#no_anger_from_wind_charge
: containsbogged
,breeze
,skeleton
,stray
,zombie
,husk
,spider
,cave_spider
, andslime
.
- Added the following item tag:
#enchantable/mace
: containsmace
.
- Added the following structure tag:
#on_trial_chambers_maps
: containstrial_chambers
.
Changes[edit | edit source]
Blocks[edit | edit source]
- The top face of the crafter is no longer mirrored.
- Trial spawners now have the same two default loot tables as they have in the trial chamber.
- The loot ejected from trial spawners has been adjusted.
- It now has a focus on providing higher quality food more often to make replenishing between fights more safe.
- No longer ignore the
custom_spawn_rules
field. - Will now appear more frequently in the trial chambers corridors.
- All trials spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2.
- Baby zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs.
- Can now only activate when a player is in line of sight.
Items[edit | edit source]
- Can now be used to open vaults.
- Texture changed to match the vaults.
Mobs[edit | edit source]
- Breezes now deflect all projectiles.
- Deflected projectiles now deflect in the direction of the shooter.
- Added sounds for projectile deflection, 'charging up attack', the Breeze being in the air, and a 'whirl' idle sound.
- Tweaked the existing sounds.
- Separate eyes textures have merged into the head.
- The texture for the bottom faces of breeze's rods was changed.
- Is now aggressive toward iron golems in addition to players.
- No longer retaliates against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, and slimes. These mobs will not retaliate when damaged by a breeze.
- Now avoids jumping into dangerous blocks or air.
- Drops 1-2 breeze rods when killed by a player.
- The number of breeze rods dropped is affected by Looting enchantments.
- Can now imitate bogged sounds.
- In the Villager Trade Rebalance experiment, villagers who buy armor now ignore durability and can buy damaged armor.
Non-mob entities[edit | edit source]
- Updated the model, texture, and animation, to give it a more dynamic look and feel.
- They now use a new damage type
wind_charge
instead ofmob_projectile
.
World generation[edit | edit source]
- The spawners that used to spawn skeletons holding Poison arrows now spawn bogged.
- Added new chambers and variations, with new challenges:
- Remade
chamber_3
, and renamed it topedestal
. - Remade
chamber_5
with variations, and renamed it toeruption
. - Remade
chamber_6
with variations, and renamed it toassembly
. - Remade
chamber_9
, and renamed it toslanted
.
- Remade
- Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
- Placed vaults and ominous vaults.
- Reduced amount of trial spawners in corridors.
- Added an atrium to the corridors.
- Made various layout changes in intersections and corridors.
- Fixed various broken jigsaw connections in the corridors.
- Trial chambers now generate slightly more rarely and a bit more spaced out from each other, and more consistently buried by terrain when found underground.
- Added a new trap dispenser style to chambers.
- Chamber "Eruption":
- Stopped tuff bricks from spawning in the air.
- Added more lights to quadrants.
Gameplay[edit | edit source]
- Killing a bogged now counts for the "Monster Hunter" advancement.
- Bogged are now required for the "Monsters Hunted" advancement.
General[edit | edit source]
- Added
vault
to the#features_cannot_replace
block tag. - Added
heavy_core
to the#mineable/pickaxe
block tag. - Added
bogged
to the#skeletons
entity type tag. - Added
mace
to the#breaks_decorated_pots
item tag. - Removed the
#deflects_arrows
and#deflects_tridents
entity type tags.
Fixes[edit | edit source]
- 201 issues fixed
- From released versions before 1.20
- MC-19893 – options_background.png is incorrectly displayed upside down in the credits after beating the dragon.
- MC-72151 – Snow golem's snowballs damage wolves instead of pushing them.
- MC-94413 – Breaking, placing and walking in cobweb plays stone sounds.
- MC-100016 – Singleplayer world selection screen is shown incorrectly when light_dirt_background.png and/or options_background.png are transparent.
- MC-109286 – Default dirt page background not aligned properly.
- MC-117637 – World is visible for a short moment after credits before respawn.
- MC-117955 – Player teleports to the top when crushed by a piston head.
- MC-117977 – Advancement GUI doesn't have a close button.
- MC-118857 – Effect amplifier is read/written as byte from NBT despite being stored as an integer.
- MC-118890 – Tipped arrows stuck in the ground never lose their effect.
- MC-121621 – Pick block on shulker boxes doesn't find placed and mined shulker boxes in inventory.
- MC-123804 – Explorer map and ominous banner names appear in item frames, draw in italics, and can be removed with an anvil.
- MC-130244 – When opening chat in F1 mode, previous messages aren't visible.
- MC-131636 – One additional character at the end is allowed in JSON text components.
- MC-140397 – When combining two enchanted unbreakable items, the result will be two stacked items.
- MC-140565 – Patrol leaders with banners can drop two different types of banners which don't stack.
- MC-142372 – Ctrl + pick block on a campfire with food cooking updates the nbt during cook time.
- MC-143614 – Campfire item with "cooking" NBT heavily shakes in hand/off-screen, when Ctrl+pick-blocked.
- MC-148057 – Ominous banners generated in outposts show the pattern list.
- MC-148480 – Putting two identical enchanted books in a grindstone will output one book.
- MC-151793 – Various ominous banner stacking issues.
- MC-153329 – Leashing an iron golem breaks its pathfinding until reloading the world.
- MC-153643 – Debug overlay is rendered behind hotbar items.
- MC-153879 – Raiders ignore ominous banners that were saved in the Saved Toolbars from a different version.
- MC-155857 – Team command doesn't affect illagers and witches AI.
- MC-157133 – Enchanted books with curses can be stacked using a grindstone.
- MC-165435 – Can't trigger flying mode in Creative while standing in the middle of 2×2 magma block bubble column.
- MC-165948 – Bees can be lured into dangerous blocks.
- MC-166361 – GUI scale does not visually update when the option is changed using the keyboard and without the mouse.
- MC-167324 – Multiple UI buttons can be highlighted at the same time.
- MC-167375 – Baby turtle subtitles are grammatically incorrect.
- MC-168407 – Bees can get stuck in a lantern.
- MC-169389 – End portals sometimes teleport the player to Overworld coordinates.
- MC-170000 – Hand lighting / lighting of held items changes drastically in first-person mode when looking around.
- MC-171177 – The player can enter Nether portals in Creative mode by running against the frame of the portal.
- MC-171981 – Map of fuel times is created anew every time an item is placed in a furnace, instead of being cached.
- MC-172047 – Wolves try to attack armor stands.
- MC-172898 – Equipping armor in Creative via right click causes it to disappear from the hotbar for a frame.
- MC-173303 – Leashed pets teleport to the player when reloaded.
- MC-173672 – Title text renders in front of player names in player list.
- MC-174496 – Player heads lose their name after being placed.
- MC-178410 – Banners don't support the
HideFlags
tag when placed down as blocks. - MC-184066 – Respawn anchors don't produce an ambient sound.
- MC-184622 – Sound for exiting a portal/travelling to another dimension does not use its subtitle string despite it existing in
en_us.json
. - MC-185379 – Baby polar bear subtitle does not explicitly mention it comes from a baby polar bear.
- MC-186626 –
/weather
not working in custom dimensions. - MC-187267 – Title text renders in front of sidebar.
- MC-187372 – There is no space between FPS limit/VSync and graphics level in the debug screen.
- MC-187616 – Totems rendered too dark for a second after being used.
- MC-187746 – Game rule buttons on "Edit game rules" screen are highlighted despite being covered.
- MC-188497 –
AngerTime
andAngryAt
cannot be set on summon. - MC-189211 – "Water Taken from Cauldron" statistic is slightly covered by the bottom of the screen's overlay.
- MC-189484 – Statistics screen tab selection is not centered.
- MC-193202 – Tamed wolf health resets when NBT is loaded (e.g. relog).
- MC-193460 – Inconsistent layering of sidebar and debug screen (F3) text.
- MC-193511 – Title text renders in front of narrator text.
- MC-193515 – Boss bar text renders in front of narrator text.
- MC-193517 – Boss bar text renders in front of sidebar.
- MC-193521 – Boss bar text renders in front of F3.
- MC-193524 – Boss bar text strikethough/underline renders on Tab ↹ list.
- MC-193656 – Banners' breaking texture is displaced and/or repeatedly flips horizontally, depending on the banner's rotation.
- MC-193753 – Respawn anchor ambient sound subtitle refers to it as a portal.
- MC-194948 – Block breaking subtitle inconsistent with painting, item frame and lead breaking subtitles.
- MC-195572 – The fog from lava is much denser when having the Fire Resistance effect active compared to Bedrock Edition.
- MC-198492 – Players can be pushed into danger in situations where they wouldn't normally be damaged.
- MC-198787 – Inefficient streams in
GoalSelector
. - MC-198963 – Chat text renders in front of player names in player list.
- MC-199973 – Wet wolf is rendered too dark compared to past versions.
- MC-200947 – Large amount of unused space in map_icons.png texture file.
- MC-200987 – Title in bossbar breaks HUD opacity.
- MC-201722 –
/summon
command ignores stacking restrictions. - MC-204947 – Ctrl + pick block on placed ominous banners is not the same as pick block.
- MC-207353 – Ghast fireballs and wind charges can't be redirected in melee if the attack does 0 damage.
- MC-208528 – Feeding tamed baby wolves and cats causes them to sit down/stand up.
- MC-216071 – Splash text resets if you hit escape on the Multiplayer menu, but not the Singleplayer menu.
- MC-217084 – Player head NBT "
ExtraType
" is no longer saved but doesn't useDataFixerUpper
upgrade path. - MC-218811 – Big dripleaves tilt when touched from the side.
- MC-219899 – Bone meal used on rooted dirt causes the particles to appear above it, despite the growth being below it.
- MC-219967 –
IndexOutOfBoundsException
occurs instead of a "Bad packet id" message. - MC-221754 – Leashed wolves no longer attack when unleashed.
- MC-225170 – Normal matrix scaling broken in some situations.
- MC-226775 – Extinguishing candle shows inaccurate subtitle.
- MC-228486 – Cannot switch to other windows using Cmd+Tab on macOS.
- MC-229209 – Loot table function
set_count
doesn't work with unstackable items anymore. - MC-229680 – Chest, trapped chest, ender chest and barrels stop functioning when moving far away whilst in the GUI.
- MC-229919 – Bees don't recognize beehives or bee nests with a campfire directly below and a block on top.
- MC-230256 – NBT "HideFlags" does not hide "Slot" on
minecraft:bundle
. - MC-232489 – Retrieving a plant from a flower pot ignores inventory contents.
- MC-232560 – Tamed wolf movement speed decreases when unleashed from a fence.
- MC-234406 – The dirt background changes its position when interacting with the "Players" button in the Realms menu.
- MC-234558 – There is no title in the "Invite player" Realms menu.
- MC-234889 – Potion effect icons displayed within the HUD can overlap boss bars.
- MC-238242 – There is an unnecessary black pixel in the upper right corner of small potion UI icons in the inventory.
- MC-239084 – Item pickup animation is darker than the actual item model.
- MC-248076 – Specific type of firework rockets won't stack with each other after use.
- MC-248961 –
takenDamage
for achievement criteria is calculated wrongly when the player has equipped a helmet. - MC-249136 – Freeze/server-side lag spike sometimes occurs when attempting to locate a buried treasure or opening/breaking a chest containing a map.
- MC-249335 – Using bone meal on mangrove leaves spawns growth particles at the center of the block instead of below it.
- MC-250432 – Esc key always unpauses the game in Demo mode.
- MC-251027 – Wearing a helmet doesn't reduce the damage of falling anvils or stalactites by 1⁄4.
- MC-251042 – Third-party warning buttons are not positioned well in non-English languages.
- MC-251303 – Transparent boss bars break when more than one is on screen.
- MC-251509 – Patterned banners not stacking properly / banner loses "banner" ID when mined.
- MC-252409 – Memory statistics within the debug menu contain some unnecessary spaces.
- MC-259142 – Hoppers with barrel facing downwards on top picking up item.
- MC-259355 – Game crashes because
/place
sometimes does not check whether position is loaded and out of world. - MC-259587 – Negative item durability causes the durability bar to render incorrectly.
- MC-260099 – Sniffer's snout shading changes during sniffing.
- MC-260867 – Cannot focus entries on the pack selection screen using the mouse.
- MC-260889 – Players can use water buckets and lava buckets on blocks that are out of reach.
- MC-260921 – Data is focused last on the statistics screen when using keyboard navigation.
- MC-261577 – The nether portal overlay is rendered completely opaque when using spyglasses while standing inside of nether portals.
- MC-261596 – Crafting Table search keyboard shortcut not working.
- MC-261846 – Japanese language uses a Chinese font.
- MC-264821 – The fog on armor worn by entities occurs too early.
- MC-266990 – Maps with the same 'map' tag value, but different 'display' tag data can cause markers to disappear.
- MC-268580 – Chiseled bookshelf model is not deterministic in data generation.
- From 1.20
- MC-262503 – light_dirt_background.png and header_separator.png does not match options_background.png.
- MC-263256 – Chat renders on top of TAB, blocking information.
- MC-263315 – Attack target of hoglins/zoglins can't be detected by
/execute
on target.
- From 1.20.1
- MC-263641 – Boss bar text no longer renders behind potion effect icons.
- MC-263872 – The "Scanning for games on your local network" element in the Multiplayer menu cannot be selected via the mouse cursor.
- MC-263873 – Elements within the statistics menu are not selected in order when using the Tab ↹ key.
- MC-263874 – Elements in lists within the statistics menu cannot be selected via the mouse cursor.
- MC-264456 – Entity targeted by frogs and axolotls can't be detected by
/execute
on target. - MC-264597 – F3 debug menu underlined text renders over subtitles.
- MC-264637 – Text shaders resource packs cause subtitles to flicker.
- MC-265273 – The tab list in create world screen does not indicate it's tab-focused by highlight or rendering borders.
- MC-267433 – Shift double-clicking while holding the same item on your cursor doesn't transfer items.
- From 1.20.2
- MC-264684 – Too long macro silently fails.
- MC-265520 – Switching connection protocols sometimes produces errors.
- MC-265541 –
player.dat_old
won't be read even ifplayer.dat
doesn't exist. - MC-265585 – Waterlogged barriers do not diffuse sky light.
- MC-265661 – Dirt background appears to overlap back button on experimental feature requirements data pack screen for some window sizes.
- MC-265669 – Hotbar text renders above subtitle background but under subtitle text.
- MC-265709 – Stonecutter outputs are broken past the 32nd row in the GUI (server only).
- MC-265741 – Waterlogged barriers don't show up on maps.
- MC-265749 – Tooltips flash when the values of buttons or fields are changed.
- MC-266135 – Cached macro commands ignore permission level, allowing limited permission escalation.
- MC-266136 – Macro commands ignore
function-permisson-level
server setting, including when lower than default. - MC-266334 – Shulker bullets destroy armor stands.
- MC-266389 – Glow berry particles are barely visible when bonemealed.
- MC-266589 – Armor durability is changed when swapping on Creative.
- MC-266628 – High polling rate causing stuttering.
- MC-266960 – Bossbar text renders in front of player list background and player icons.
- MC-266997 – Sky light doesn't update when breaking a shulker box while its (closing) animation is playing.
- From 1.20.3
- MC-265835 – The freezing effect is rendered totally opaque when using a spyglass.
- MC-266032 – Attempting to copy a "Copy of a copy" book in a Crafter behaves incorrectly.
- MC-266055 – Opening or closing a copper door or trapdoor while holding an axe / honeycomb grants wax-related advancement.
- MC-266144 – Copper doors are not part of the
#doors
item tag. - MC-266145 – Copper trapdoors are not part of the
#trapdoors
item tag. - MC-266308 – Copper bulbs have unused "
turn_off
" sound. - MC-266430 – Breeze on top of a non-full block produces particles of the block below it.
- MC-266432 – Exposed, weathered and oxidised copper bulbs are unwaxed in trial chambers.
- MC-266449 – Breeze doesn't attack or retaliate against mob on sight.
- MC-266467 – Wind charges stutter when flying through the air.
- MC-266469 – When attacked, breezes sometimes stop pathfinding, jumping, or firing wind charges.
- MC-266532 – Breezes can be hit by some projectiles.
- MC-266533 – Breeze's AI has serious flaws in open terrain.
- MC-266570 – Wind charges can't go through non-solid blocks.
- MC-266577 – Some trial spawners in trial chambers spawn mobs without persistence.
- MC-266680 – The glowing outline isn't applied to the eyes or eyebrows of breezes.
- MC-266685 – The entity shadows of breezes are too large in relation to the size of their models.
- MC-266688 – Breeze model's glowing eyes are not resource pack-friendly.
- MC-266707 – Trial spawners ignore
custom_spawn_rules
. - MC-266738 – Subtitles string "
subtitles.block.trial_spawner.spawn_mob
" is misleading and inconsistent. - MC-266879 – Clouds, entity hitboxes, block outlines, specially rendered blocks, and enchantment glints, render through the insides of breezes' eyes and eyebrows.
- MC-266909 – Breezes don't have smooth transitions to their idle states when they stop moving.
- MC-266999 – Crafter's tooltip buttons can still be visible to players on Spectator mode.
- MC-267044 – Tick status strings contain inconsistent word usage.
- MC-267045 – Some tick strings are missing articles and are unclear.
- MC-267086 – Compass does not indicate spawn point correctly when game is frozen with
/tick
. - MC-267104 – The bottom face textures of breezes' rods are incorrect and don't match with surrounding colors.
- MC-267133 – Breezes can't attack or move when there is no land around them and they are on the same height block as the player.
- MC-267149 – Crafter top face has an inverted UV texture map.
- MC-267193 – A function with
/return fail
run in chat doesn't indicate failure. - MC-267465 – 1.20.3 upload error: "
Cannot invoke "ctt.c()" because "this.b" is null
".
- From 1.20.4
- MC-267194 –
/return run
function in combination with a fork and a function that doesn't return has inconsistent behavior. - MC-267352 – Singleplayer worlds don't load the player.dat when the "Player" tag is absent from level.dat.
- MC-267384 – Unused duplicate wolf armor sound events.
- MC-267451 – Items named with an anvil on 1.20.4 don't stack with items named prior.
- MC-267500 – Attribute modifier on an item with the first and/or last 2 integers of the UUID being 0 are non-functional.
- MC-267732 –
/place jigsaw
still caps max depth at 7. - MC-267747 – Click and hover events don't work when viewing chat while F1 is enabled.
- MC-267866 – Panda slimeball drop is hardcoded.
- MC-267975 – The Realms player list is rendered larger than its visual size.
- MC-267976 – The scroll bar in the Realms player list can no longer be dragged using the mouse cursor.
- MC-268000 – The client crashes when using
/give
to give players a skull. - MC-268011 – Hoppers leak the last world they sucked item on.
- MC-268022 – Elements within the list in the "Experimental feature requirements" menu cannot be selected via the mouse cursor.
- MC-268110 – Deleting world results in a file directory error.
- MC-268236 – Search field in the social interactions menu not focused by default.
- MC-268353 – Tick freeze randomizes next AI tick type.
- MC-268597 – Hitting a breeze with a player reflected/dispensed wind charge causes it to become trapped within the breeze until it moves.
- MC-268624 – "Saving world" message is rendered behind pause menu background, instead of on top.
- MC-269085 – Experience bar and jump bar render translucent pixels as opaque.
- MC-269279 – The "Normal user" button within the Realms player menu is improperly capitalized.
- MC-269472 – Crash when
table_bonus
loot condition has empty chances list. - MC-269496 – You don't get any damage if you fight against the breeze in a minecart or in a boat.
- MC-269755 – Scroller in Report Player screen renders translucent pixels as opaque, unlike elsewhere.
- MC-269763 – Scroller in Realms screen renders translucent pixels as opaque, unlike elsewhere.
Video[edit | edit source]
Videos made by slicedlime:
Trivia[edit | edit source]
- With the implementation of armadillos, 1.20.5 is the first minor update to add a non-experimental feature that was announced on the Minecraft Live event.
- The scale attribute comes from the April Fools snapshot 23w13a_or_b mainly taken from the attribute "minecraft:generic.scale" or the "transform scale" command.
- This is the minor update that has the most snapshots (15, beating the previous record of 1.7.4 and 1.20.3 at 8 snapshots), even surpassing major updates such as 1.19 and 1.20.
- This is the first update to have the first snapshot to be released on the 51st week, surpassing 1.9 (15w51a/15w51b) as it was released on the latest calendar of all snapshots, on December 18th.
- This is the first minor update to have a name and a trailer.
- 1.20.5 has the longest wait for a minor update to Java Edition, with 138 days having elapsed since the release of 1.20.4 on December 7, 2023, surpassing 1.8.9 by only 4 days.
- This update was released exactly five years after 1.14.
See also[edit | edit source]
References[edit | edit source]
- ↑ "Minecraft Java Edition 1.20.5" – minecraft.net, April 23, 2024.
- ↑ "Minecraft Snapshot 24w14a" – minecraft.net, April 3, 2024.
- ↑ "New Minecraft Wolves" by Sophie Austin – minecraft.net, March 5, 2024.
- ↑ MC-269127 — player.cursor slot name is available in creative mode — resolved as "Works As Intended".
- ↑ MC-268451 — Hoppers can't pull honey bottles from bee hives or bee nests — resolved as "Fixed".
- ↑ https://github.com/Mojang/slicer/releases/tag/v1.1.4